GCL Global Holdings Ltd GCL
About Quantitative Ratings
Morningstar Quantitative Ratings for Stocks are generated using an algorithm that compares companies that are not under analyst coverage to peer companies that do receive analyst-driven ratings. Companies with quantitative ratings are not formally covered by a Morningstar analyst, but are statistically matched to analyst-rated companies, allowing our models to calculate a quantitative moat, fair value, and uncertainty rating.
News
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No Rest. No Peace: Guns of Eschaton Launches December 8, 2026
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GCL Global Holdings Ltd. Announces Transfer of Listing to The Nasdaq Capital Market and Additional 180 Days to Cure Minimum Bid Price Deficiency
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GCL Announces $10 Million Share Repurchase Program
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GCL’s Publishing Subsidiary 4Divinity Spotlighted New Trailers for Five Titles During gamescom 2026, with Appearances at Opening Night Live and the Future Games Show
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GCL’s Publishing Arm 4Divinity Announces ADATA’s XPG as Premier Sponsor at gamescom 2026
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GCL’s Subsidiary 4Divinity to Showcase Six Titles at gamescom 2026
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GCL Announces Acceleration of Subsidiary 4Divinity’s Growth Through Expanded Investment from ADATA Technology
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GCL Announces Adjournment of Extraordinary General Meeting to December 1, 2026
Trading Information
- Previous Close Price
- $0.92
- Day Range
- $0.90–0.93
- 52-Week Range
- $0.38–1.92
- Bid/Ask
- $0.92 / $0.92
- Shares Outstanding
- 128.01M
- Market Cap
- $118.27M
- Volume/Avg
- 7,507 / 500,141
Key Statistics
- Price/Earnings (Normalized)
- —
- Price/Sales
- 0.47
- Dividend Yield (Trailing)
- 0.00%
- Dividend Yield (Forward)
- 0.00%
- Dividend Payment Schedule
- —
- Total Yield
- —
Company Profile
GCL Global Holdings Ltd is an integrated games, entertainment and technology products group engaged in the marketing, distribution, publishing and development of video games and other entertainment content across Asia, Europe, the United States and Latin America. It also engages into the distribution of IT hardware, computer accessories, gaming components, peripherals, data storage devices, smart technology and other consumer technology products across Singapore, Malaysia and Thailand. It operates in three segments Console Game, Hardware, and Accessories which derives the majority of revenue, Game Publishing, and Media Advertising service. Geographically, it operates in Singapore, Hong Kong, China, Malaysia, Thailand, and Others.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- Stock Style Box
- Small Growth
- Total Number of Employees
- 331
Valuation
|
Metric
|
GCL
|
|---|---|
Price/Earnings (Normalized) | — |
Price/Book Value | 3.19 |
Price/Sales | 0.47 |
Price/Cash Flow | — |
Price/Earnings
GCL
Financial Strength
|
Metric
|
GCL
|
|---|---|
Quick Ratio | 0.90 |
Current Ratio | 1.52 |
Interest Coverage | −7.54 |
Quick Ratio
GCL
Profitability
|
Metric
|
GCL
|
|---|---|
Return on Assets (Normalized) | −9.65% |
Return on Equity (Normalized) | −40.56% |
Return on Invested Capital (Normalized) | −13.76% |
Return on Assets
GCL
Electronic Gaming & Multimedia Industry Comparables
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1-Day Chart
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