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Home>Global Gaming Market Report 2017-2021 - Market to Fall at a CAGR of 7.63% - Research and Markets

Global Gaming Market Report 2017-2021 - Market to Fall at a CAGR of 7.63% - Research and Markets

Global Gaming Market Report 2017-2021 - Market to Fall at a CAGR of 7.63% - Research and Markets

10/02/2017

Global Gaming Market Report 2017-2021 - Market to Fall at a CAGR of 7.63% - Research and Markets

The "Global Gaming Market 2017-2021" report has been added to Research and Markets' offering.

The global gaming market to fall at a CAGR of around (7.63%) during the period 2017-2021.

Global Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. To calculate the market size, the report considers the revenue generated from different gaming platforms.

The gaming industry has achieved immense success worldwide, evolving from board and video games to games that incorporate the most advanced technologies such as 3D simulations, virtual reality (VR), and augmented reality (AR). The use of gaming hardware and software and the popularity of consumer electronics such as PCs, mobile devices, and gaming consoles have led to the development and commercialization of the gaming industry. The availability of a number of gaming peripherals such as gaming keyboards, consoles, and controllers also enhances the interactive experience for gaming enthusiasts.

The latest trend gaining momentum in the market is Emergence of cloud gaming. Cloud services like Netflix, Pandora, Spotify, and YouTube have become the predominant modes of video and music streaming to TVs, PCs, and tablets. Large cloud-managed libraries of content allow users to stream this content at a time and place of their convenience. Cloud gaming technology similarly enables users to stream video games from the web. Grid computing is used to stream the content to the gamers' devices using wired or wireless broadband connections.

Key vendors

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • Nintendo
  • Sony Interactive Entertainment
  • Tencent
  • Ubisoft Entertainment

Other prominent vendors

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